â™Ļī¸Modified Cards

Normal Cards

Card Name
Original Effect
New Effect

Increase physical damage inflicted on Demihuman monsters by 20%.

Increase physical damage inflicted on Demihuman monsters by 15%.

Critical Rate + 5, HIT + 5 Increases Arrow Shower damage when used with a bow by 50%.

Critical Rate + 5, HIT + 5 Increases Double Strafe damage when used with a bow by 20%.

N/A

Removed Coma effect.

Add a 15% chance of auto casting Level 5 Lex Divina on an enemy when the user receives Magical Damage. INT + 1

Int +1. Priest & Wizard: Increases magic damage against Medium enemies by 20%.

MVP & Rare MVP Cards

Card Name
Original Effect
New Effect

Enables use of Level 1 Berserk. Maximum HP - 50%

Enables use of Level 1 Berserk. Max HP -10%. Knight Class: Inflict 25% more damage with Spear Boomerang.

Enables use of Level 3 Cloaking.

Enable use of Level 3 Cloaking. Assassin Class: Increase Sonic Blow and Grimtooth

Damage.

Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.

Adds chance of breaking enemy's weapon & armor. Add low chance of auto casting Lvl 6 Mammonite & Lvl 1 Maximum Over-Thrust when attacking.

Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.

Adds chance of auto casting Lvl 4 Safety Wall. 15% Resist against Dark Property. Priest Class: Increase ATK/MATK by 1% for every 10 base INT & 15 base VIT.

Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped.

Enable to see hidden enemies. ATK & MATK -50%. Wizard Class: Negates half of this card ATK/MATK penalty.

Reduces HP recovery by 100%. Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

HIT + 200. Gives 50% Lifesteal.

Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30.

Hit -30. Max HP -10%. Each attack drains 1 SP. Enchants compounded weapon with the Infiltration skill effect.

MATK + 10%, Maximum SP - 50% Increases damage inflicted on Demihuman and Angel monster by 50%.

MATK +20%. Reduces Max SP by 50%. Increase magic damage against Demihuman and Angels by 20%.

Reduces all skill's after-cast delay by 30%.

HIT +20, STR +2. Increase Perfect Dodge by 1.

Enable its user to detect hidden enemies.

MDEF +6.

Nullify reduction in damage inflicted on enemies resulting from enemy's size.

Increase physical damage inflicted on Demihuman monsters by 20%.

Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.

Nullify 80% magic attack, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.

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