Oldschool RO - MR
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    • đŸ—ŗī¸Deposit System
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    • 👾Loot Modification
    • đŸŽ¯Auto Attack System
    • âš’ī¸Refinement System
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  • Normal Cards
  • MVP & Rare MVP Cards
  1. BEGINNER'S GUIDE

Modified Cards

Normal Cards

Card Name
Original Effect
New Effect

Increase physical damage inflicted on Demihuman monsters by 20%.

Increase physical damage inflicted on Demihuman monsters by 15%.

Critical Rate + 5, HIT + 5 Increases Arrow Shower damage when used with a bow by 50%.

Critical Rate + 5, HIT + 5 Increases Double Strafe damage when used with a bow by 20%.

N/A

Removed Coma effect.

Add a 15% chance of auto casting Level 5 Lex Divina on an enemy when the user receives Magical Damage. INT + 1

Int +1. Increases magic damage against Demi-Human by 15%. Inflict 10% more damage with Holy Light skill.

MVP & Rare MVP Cards

Card Name
Original Effect
New Effect

Enables use of Level 1 Berserk. Maximum HP - 50%

Enables use of Level 1 Berserk. Max HP -10%. Knight Class: Inflict 25% more damage with Spear Boomerang.

Enables use of Level 3 Cloaking.

Enable use of Level 3 Cloaking. Assassin Class: Increase Sonic Blow and Grimtooth

Damage.

Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.

Adds chance of breaking enemy's weapon & armor. Add low chance of auto casting Lvl 6 Mammonite & Lvl 1 Maximum Over-Thrust when attacking.

Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.

Adds chance of auto casting Lvl 4 Safety Wall. 15% Resist against Dark Property. Priest Class: Increase ATK/MATK by 1% for every 10 base INT & 15 base VIT.

Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. Drain 2000 SP as the headgear is unequipped.

Enable to see hidden enemies. ATK & MATK -50%. Wizard Class: Negates half of this card ATK/MATK penalty.

Reduces HP recovery by 100%. Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

HIT + 200. Gives 50% Lifesteal.

Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30.

Hit -30. Max HP -10%. Each attack drains 1 SP. Enchants compounded weapon with the Infiltration skill effect.

MATK + 10%, Maximum SP - 50% Increases damage inflicted on Demihuman and Angel monster by 50%.

MATK +20%. Reduces Max SP by 50%. Increase magic damage against Demihuman and Angels by 20%.

Reduces all skill's after-cast delay by 30%.

HIT +20, STR +2. Increase Perfect Dodge by 1.

Enable its user to detect hidden enemies.

MDEF +6.

Nullify reduction in damage inflicted on enemies resulting from enemy's size.

Increase physical damage inflicted on Demihuman monsters by 20%.

Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.

Nullify 80% magic attack, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.

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Last updated 1 month ago

Hydra Card

Bow Guardian Card

Lord of the Dead Card

Margaretha Sorin Card

Lord Knight Card

Assassin Cross Card

Whitesmith Card

High Priest Card

High Wizard Card

Sniper Card

Thanatos Card

Fallen Bishop Card

Kiel D-01 Card

Maya Purple Card

Drake Card

Golden Thiefbug Card

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