Start your intergalactic journey by becoming a Padawan apprentice. Where you will learn to every darkness there is light and every light there will be darkness.
Padawan
Padawan Skills
[LV1] Max SP + 3%
[LV2] Max SP + 6%
[LV3] Max SP + 9%
[LV4] Max SP + 12%
[LV5] Max SP + 15%
[LV6] Max SP + 18%
[LV7] Max SP + 21%
[LV8] Max SP + 24%
[LV9] Max SP + 27%
[LV10] Max SP + 30%
[LV1] 130% Attack Range 3
[LV2] 160% Attack Range 5
[LV3] 190% Attack Range 5
[LV4] 220% Attack Range 9
[LV5] 250% Attack Range 11
[LV1] 2 Cell Jump
[LV2] 4 Cell Jump
[LV3] 6 Cell Jump
[LV4] 8 Cell Jump
[LV5] 10 Cell Jump
[LV1] 135% ATK + 3% Stun, pushed back 1 cell
[LV2] 170% ATK + 6% Stun, pushed back 2 cells
[LV3] 205% ATK + 9% Stun, pushed back 3 cells
[LV4] 240% ATK + 12% Stun, pushed back 4 cells
[LV5] 275% ATK + 15% Stun, pushed back 5 cells
[LV6] 310% ATK + 18% Stun, pushed back 6 cells
[LV7] 345% ATK + 21% Stun, pushed back 7 cells
[LV8] 380% ATK + 24% Stun, pushed back 8 cells
[LV1] 2% Chance
[LV2] 4% Chance
[LV3] 6% Chance
[LV4] 8% Chance
[LV5] 10% Chance
[LV1] Earth
[LV2] Wind
[LV3] Water
[LV4] Fire
[LV5] Ghost
[LV6] Shadow
[LV7] Holy
A dead non-Padawan, non-Jedi or nonSith party member will not give the 10% ATK bonus. A member on a Play Dead state will not give 10% ATK bonus as well.
For other Lightsabers you need to head to Weapon and Armor Shop @npc 36 then select >Weaponry Shop > Lightsabers.
Being a Force user, you have two paths that you can take - stick to the Light-side of the Force and become a Jedi, or turn in to the Dark-side of the Force and become a Sith. Before that, plan ahead and gather these items:
Jedi
Jedi are depicted as wielders of the Force, a mystical energy that gives them powers such as telepathy, psychokinesis, and precognition. Jedi maintain peace and order in the galaxy and are known for their lightsabers. They adhere to a code which emphasizes discipline, patience, and a commitment to protecting life and resisting the lure of the dark side.
Harness power from the dark side of the force. The Sith Order gains absolute power driven by vengeful emotions, hate, anger, and greed. Force choke your enemies and drain lives off their HP bars. Persuade beastly monsters in your area with the dark force. Wield 2 lightsabers and cut through your enemies then once more the Sith order will rule the galaxy.
Sith Skill Description
[LV1] ATK 40%
[LV2] ATK 45%
[LV3] ATK 50%
[LV4] ATK 55%
[LV5] ATK 60%
[LV6] ATK 65%
[LV7] ATK 70%
[LV8] ATK 75%
[LV9] ATK 80%
[LV10] ATK 85%
[LV1] Disguise
[LV2] Disguise plus fakename
[LV1] 15 sec
[LV2] 30 sec
[LV3] 45 sec
[LV4] 60 sec
[LV5] 75 sec
[LV1] 120% ATK, pushed back 1 cells
[LV2] 140% ATK, pushed back 2 cells
[LV3] 160% ATK, pushed back 3 cells
[LV4] 180% ATK, pushed back 4 cells
[LV5] 200% ATK, pushed back 5 cells
[LV1] INT +1, +2% (M)Def
[LV2] INT +2, +4% (M)Def
[LV3] INT +3, +6% (M)Def
[LV4] INT +4, +8% (M)Def
[LV5] INT +5, +10% (M)Def
[LV6] INT +6, +12% (M)Def
[LV7] INT +7, +14% (M)Def
[LV8] INT +8, +16% (M)Def
[LV9] INT +9, +18% (M)Def
[LV10] INT +10, +20% (M)Def
[LV1] Block Chance 3%, 15 Sec
[LV2] Block Chance 6%, 20 Sec
[LV3] Block Chance 9%, 25 Sec
[LV4] Block Chance 12%, 30 Sec
[LV5] Block Chance 15%, 35 Sec
[LV6] Block Chance 18%, 40 Sec
[LV7] Block Chance 21%, 45 Sec
[LV8] Block Chance 24%, 50 Sec
[LV9] Block Chance 27%, 55 Sec
[LV10] Block Chance 30%, 60 Sec
[LV1] 5 Seconds
[LV2] 10 seconds
[LV3] 15 seconds
[LV4] 20 seconds
[LV5] 25 seconds
On monster and bosses: At level 5, the caster has 30% chance to inflict Coma to monsters and 10% to bosses. There's an HP cost of 5% for each cast.", "Note that if a monster or boss has more than 4 times your MaxHP, instead of putting the monster into Coma, the monster will lose 4*MaxHP. Be warned: you won't win any EXP when using this skill since you will only inflict 1 damage to the monster before it dies.
On players: There's a 10*SkillLV chance to choke the target. The choking phase will stuck the target on the ground (he/she won't be able to move) for (8 - Range) seconds (the closer you are to the target, the longer the effect will last). During that time, the target will also lose (SkillLV*2+5)% of his/her HP every second. Both players can still cast skills or attack. The effect can cancel before its expiration if the caster goes too far away from the target (10 cells away) or if the caster's HP go below 80%."
At all times: If the skill fails, it has 2*SkillLV% chance to reduce the target's movement speed and will make the target lose 2*SkillLV% of his/her HP.
[LV1] 6% chance on monster and 2% on bosses 10% chance to drain 8% of a player's HP
[LV2] 12% chance on monster and 4% on bosses 20% chance to drain 11% of a player's HP
[LV3] 18% chance on monster and 6% on bosses 30% chance to drain 14% of a player's HP
[LV4] 24% chance on monster and 8% on bosses 40% chance to drain 17% of a player's HP
[LV5] 30% chance on monster and 10% on bosses 50% chance to drain 20% of a player's HP
[LV1] ATK +15% with red saber, ATK +8% with other sabers, Def -3%
[LV2] ATK +30% with red saber, ATK +16% with other sabers, Def -6%
[LV3] ATK +45% with red saber, ATK +24% with other sabers, Def -9%
[LV4] ATK +60% with red saber, ATK +32% with other sabers, Def -12%
[LV5] ATK +75% with red saber, ATK +40% with other sabers, Def -15%
Become a job level 10 Novice, then head over to the Job Master@npc 3 to become a Padawan. Upon creating Padawan you will receive .
Force Mastery - (Passive) - You gain more knowledge about the Force and learn to master it. Your Max SP increase by 20*SkillLV SP at each level.
Lightsaber Throw - (Offensive) - Throw lightsaber at enemy. The better the lightsaber the more damage it will do. Damage is 100% + 30*SkillLV. Must have lightsaber equipped to use.
Force Jump - (Active) - You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move.
Force Push - (Offensive) - When you use this skill you push back the enemy violently for 100%+35%*SkillLV ATK. There's also a chance to cause stun (3%*SkillLV).
Force Pull - (Active) - This skill has the exact same effect as the Rogue's \"Divest Weapon\" skill but it uses a bit more SP and the probability of success is lower. On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 25% for skill duration. Chemical Protection avoids this skill. Success Chance 2%+SkillLV*2%.
Force Element - (Active) - This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the Holy element.
Force Be With You - (Active) -To activate this skill you need to get it from Platinum Skill NPC @npc 5. It will increase your ATK by 10% if you have force class in your party on the same place. For example, if there are 10 (Padawan, Jedi or Sith) members in your party on the same place, your ATK will increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.
5xGem of Force (Dropped by Wootan Fighter | @npc warper -> Field -> Umbala Field 1 -> go to upper right portal ->Umbala Field 2)
20xRuby (Can be bought from Jeweler NPC | @go 20 -> @navi lhz_in02 105 20)
25xBlue Crystal (Dropped by Dark Poring | @go 0 -> go right portal -> Prontera Field 06)
50xBear's Footskin (Dropped by Bigfoot | @go 3 -> Lower Right Portal -> Right Portal -> Payon Filed 09)
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Advanced Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Force Levitate - (Active) - As you feel the Force flowing through you, you elevate yourself slowly in the air. Using this skill gives you greater Flee rates (5*SkillLV) and increases your movement speed but lower your ASPD. However, the higher the level, the lower the malus.
Force Shock - (Offensive) - Jedis use this skill to give a great shock using the Force to the target. The ATK is based on 100%+25*SkillLV of the normal ATK. The shock given is so powerful that some side effects can be inflicted to the target: SkillLV% Stun, Confuse, Bleed and 1% Freeze.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Advanced Saber Throw - (Passive) - Embues your lightsaber with the power of the Force Mastery, allowing you to increase the full damage of your Lightsaber Throw skill by 75*SkillLV%^000000.Having mastered both, the most advanced forms of the Force and the Lightsaber throwing skills is a must!
Force Sacrifice - (Active) - When you use this skill, you get tremendous power from the force (STR +12*SkillLV, AGI +12*SkillLV, INT +12*SkillLV, 2*Max HP) while lowering your VIT to 0. However, this skill will bring you certain death, hence the spirit of sacrifice. The duration of the skill is defined by 6*SkillLV sec.
Jedi Frenzy - (Active) - You go in a total frenzy state when using this skill. You only think about your goals as a Jedi and you don't waste time on futile things. You will therefore gain more power in your attacks but will suffer a penality in defense.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Regenerate - (Active) - While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP (50 SP) and heals SkillLV*200 HP. Can only be used on youself and on your spouse and children. If used on someone else, the caster will be stunned.
Jedi Stealth - (Active) - This skill is the Jedi version of the Sins' Cloaking skill. However, your movement speed (which will be reduced by 50%) is not affected by walls but your first attack (that will reveal your position) will still never miss and ignore DEF.
Force Lightning - (Offensive) - Hits the target area with a strong lightning attack (with the Holy property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*3)% ATK + (SkillLV*4)% MATK damage. The visual effect and base attack are similar to the Lord of Vermillion skill from Wizards. However, the damage calculation is different here (as well as the Cost/Cast time). There's a 4*SkillLV% chance to inflict stun (not reduceable by Vit). The duration of the stun will depend on the target's Vit (from 1 to 3 seconds maximum). Also, this skill can be interrupted while being casted.
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Force Duplication - (Active) - This is a skill you can turn ON and OFF. You aim at any monster you want (don't work with players and pets) and you get its appearance. At level 2, you also get its name (we can't see the player's name when moving the cursor on it). To undisguise, simply use the skill on yourself again.
Force Projection - (Active) - You can go further than simply disguising yourself. Using this skill will allow you to duplicate yourself and have another \"summoned\" cloned player fighting for you. However, you will need to be careful because the summoned player can feel itself threatenned when you use other skills in front of him/her and can rebel against you. The clone will disappear after 15*SkillLV sec or if cancelled.
Force Ripple - (Offensive) - When you use this skill you push back all the enemies that are located near you for 100%+20*SkillLV ATK and on a distance of SkillLV with a HIT bonus of 10*SkillLV. Enemies hit by the skill can fall into the Sleep status by a chance of 5*SkillLV%.
Advance Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Force Choke - (Offensive) - This skill is the most powerful skill of the Siths.
Saber Thrust - (Active) - When using this skill, you become more powerful when attacking with your lightsaber. Moreover, if fighting with the Sith's lightsaber (the red-type ones), your attacks will be even more dangerous. This skill will however also lower your defense as it gains more levels. It requires a lightsaber to be equipped and the red lightsaber can be equipped on the left or right hand (or both) for the extra bonus (counted only once in case of double wielding).
Cold Skin - (Active) - Your body becomes as strong as a block of ice increasing temporarily your defense. There's also a possibility to inflict freeze for 3 seconds on monsters (10% at Lvl 5), bosses (5% at Lvl 5) and players (1% at any level) automatically when they attack and deal damage to you. There's aslo a 1% all time chance to inflict Bleed (not reduceable by Vit) when being hit. With this skill, you also get a bonus of SkillLV*3 Perfect Dodge. At last, the skill will also consume (80 + 4*SkillLV) of your HP every 5 sec.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Storm - (Offensive) - Hits the target area with a strong lightning attack (of Neutral property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*5)% ATK + (SkillLV*2)% MATK damage. The visual effect is the same as the Storm Gust skill from Wizards with a few differences. However, the damage calculation is different here (as well as Cost/Cast time). There's a 3*SkillLV% chance to inflict curse (not reduceable by Luk and Vit). The duration of the curse will depend on the target's Luk (from 5 to 10 seconds maximum). Also, this skill can be interrupted while being casted.
Force Drain - (Active) - Gives 10*SkillLV% chance to drain 2*SkillLV% of the Max HP of the target (and thus heal yourself at the same time). If the amount of HP drain is higher than your MaxHP, you will drain a maximum of MaxHP instead.