đStarwars Job Guide
Last updated
Last updated
Start your intergalactic journey by becoming a Padawan apprentice. Where you will learn to every darkness there is light and every light there will be darkness.
Become a job level 10 Novice, then head over to the Job Master @npc 3 to become a Padawan. Upon creating Padawan you will receive .
For other Lightsabers you need to head to Weapon and Armor Shop @npc 36 then select > Weaponry Shop > Lightsabers.
Being a Force user, you have two paths that you can take - stick to the Light-side of the Force and become a Jedi, or turn in to the Dark-side of the Force and become a Sith. Before that, plan ahead and gather these items:
Jedi are depicted as wielders of the Force, a mystical energy that gives them powers such as telepathy, psychokinesis, and precognition. Jedi maintain peace and order in the galaxy and are known for their lightsabers. They adhere to a code which emphasizes discipline, patience, and a commitment to protecting life and resisting the lure of the dark side.
Harness power from the dark side of the force. The Sith Order gains absolute power driven by vengeful emotions, hate, anger, and greed. Force choke your enemies and drain lives off their HP bars. Persuade beastly monsters in your area with the dark force. Wield 2 lightsabers and cut through your enemies then once more the Sith order will rule the galaxy.
1x Saber Handle (Dropped by Pirate Skeleton | @npc warper -> Dungeon -> Sunken Ship 1)
5x Gem of Force (Dropped by Wootan Fighter | @npc warper -> Field -> Umbala Field 1 -> go to upper right portal ->Umbala Field 2)
25x Blue Crystal (Dropped by Dark Poring | @go 0 -> go right portal -> Prontera Field 06)
50x Bear's Footskin (Dropped by Bigfoot | @go 3 -> Lower Right Portal -> Right Portal -> Payon Filed 09) + For Jedi: 20x Emerald (Can be bought from Jeweler NPC | @go 20 -> @navi lhz_in02 10 For Sith: 20x Ruby (Can be bought from Jeweler NPC | @go 20 -> @navi lhz_in02 105 20
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Advanced Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Force Levitate - (Active) - As you feel the Force flowing through you, you elevate yourself slowly in the air. Using this skill gives you greater Flee rates (5*SkillLV) and increases your movement speed but lower your ASPD. However, the higher the level, the lower the malus.
Force Shock - (Offensive) - Jedis use this skill to give a great shock using the Force to the target. The ATK is based on 100%+25*SkillLV of the normal ATK. The shock given is so powerful that some side effects can be inflicted to the target: SkillLV% Stun, Confuse, Bleed and 1% Freeze.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Advanced Saber Throw - (Passive) - Embues your lightsaber with the power of the Force Mastery, allowing you to increase the full damage of your Lightsaber Throw skill by 75*SkillLV%^000000.Having mastered both, the most advanced forms of the Force and the Lightsaber throwing skills is a must!
Force Sacrifice - (Active) - When you use this skill, you get tremendous power from the force (STR +12*SkillLV, AGI +12*SkillLV, INT +12*SkillLV, 2*Max HP) while lowering your VIT to 0. However, this skill will bring you certain death, hence the spirit of sacrifice. The duration of the skill is defined by 6*SkillLV sec.
Jedi Frenzy - (Active) - You go in a total frenzy state when using this skill. You only think about your goals as a Jedi and you don't waste time on futile things. You will therefore gain more power in your attacks but will suffer a penality in defense.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Regenerate - (Active) - While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP (50 SP) and heals SkillLV*200 HP. Can only be used on youself and on your spouse and children. If used on someone else, the caster will be stunned.
Jedi Stealth - (Active) - This skill is the Jedi version of the Sins' Cloaking skill. However, your movement speed (which will be reduced by 50%) is not affected by walls but your first attack (that will reveal your position) will still never miss and ignore DEF.
Force Lightning - (Offensive) - Hits the target area with a strong lightning attack (with the Holy property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*3)% ATK + (SkillLV*4)% MATK damage. The visual effect and base attack are similar to the Lord of Vermillion skill from Wizards. However, the damage calculation is different here (as well as the Cost/Cast time). There's a 4*SkillLV% chance to inflict stun (not reduceable by Vit). The duration of the stun will depend on the target's Vit (from 1 to 3 seconds maximum). Also, this skill can be interrupted while being casted.
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Force Duplication - (Active) - This is a skill you can turn ON and OFF. You aim at any monster you want (don't work with players and pets) and you get its appearance. At level 2, you also get its name (we can't see the player's name when moving the cursor on it). To undisguise, simply use the skill on yourself again.
Force Projection - (Active) - You can go further than simply disguising yourself. Using this skill will allow you to duplicate yourself and have another \"summoned\" cloned player fighting for you. However, you will need to be careful because the summoned player can feel itself threatenned when you use other skills in front of him/her and can rebel against you. The clone will disappear after 15*SkillLV sec or if cancelled.
Force Ripple - (Offensive) - When you use this skill you push back all the enemies that are located near you for 100%+20*SkillLV ATK and on a distance of SkillLV with a HIT bonus of 10*SkillLV. Enemies hit by the skill can fall into the Sleep status by a chance of 5*SkillLV%.
Advance Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Force Choke - (Offensive) - This skill is the most powerful skill of the Siths.
Saber Thrust - (Active) - When using this skill, you become more powerful when attacking with your lightsaber. Moreover, if fighting with the Sith's lightsaber (the red-type ones), your attacks will be even more dangerous. This skill will however also lower your defense as it gains more levels. It requires a lightsaber to be equipped and the red lightsaber can be equipped on the left or right hand (or both) for the extra bonus (counted only once in case of double wielding).
Cold Skin - (Active) - Your body becomes as strong as a block of ice increasing temporarily your defense. There's also a possibility to inflict freeze for 3 seconds on monsters (10% at Lvl 5), bosses (5% at Lvl 5) and players (1% at any level) automatically when they attack and deal damage to you. There's aslo a 1% all time chance to inflict Bleed (not reduceable by Vit) when being hit. With this skill, you also get a bonus of SkillLV*3 Perfect Dodge. At last, the skill will also consume (80 + 4*SkillLV) of your HP every 5 sec.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Storm - (Offensive) - Hits the target area with a strong lightning attack (of Neutral property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*5)% ATK + (SkillLV*2)% MATK damage. The visual effect is the same as the Storm Gust skill from Wizards with a few differences. However, the damage calculation is different here (as well as Cost/Cast time). There's a 3*SkillLV% chance to inflict curse (not reduceable by Luk and Vit). The duration of the curse will depend on the target's Luk (from 5 to 10 seconds maximum). Also, this skill can be interrupted while being casted.
Force Drain - (Active) - Gives 10*SkillLV% chance to drain 2*SkillLV% of the Max HP of the target (and thus heal yourself at the same time). If the amount of HP drain is higher than your MaxHP, you will drain a maximum of MaxHP instead.