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Sith

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Last updated 6 months ago

Harness power from the dark side of the force. The Sith Order gains absolute power driven by vengeful emotions, hate, anger, and greed. Force choke your enemies and drain lives off their HP bars. Persuade beastly monsters in your area with the dark force. Wield 2 lightsabers and cut through your enemies then once more the Sith order will rule the galaxy.

Sith Skill Description

Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.

  • [LV1] ATK 40%

  • [LV2] ATK 45%

  • [LV3] ATK 50%

  • [LV4] ATK 55%

  • [LV5] ATK 60%

  • [LV6] ATK 65%

  • [LV7] ATK 70%

  • [LV8] ATK 75%

  • [LV9] ATK 80%

  • [LV10] ATK 85%

Force Duplication - (Active) - This is a skill you can turn ON and OFF. You aim at any monster you want (don't work with players and pets) and you get its appearance. At level 2, you also get its name (we can't see the player's name when moving the cursor on it). To undisguise, simply use the skill on yourself again.

  • [LV1] Disguise

  • [LV2] Disguise plus fakename

Force Projection - (Active) - You can go further than simply disguising yourself. Using this skill will allow you to duplicate yourself and have another \"summoned\" cloned player fighting for you. However, you will need to be careful because the summoned player can feel itself threatenned when you use other skills in front of him/her and can rebel against you. The clone will disappear after 15*SkillLV sec or if cancelled.

  • [LV1] 15 sec

  • [LV2] 30 sec

  • [LV3] 45 sec

  • [LV4] 60 sec

  • [LV5] 75 sec

Force Ripple - (Offensive) - When you use this skill you push back all the enemies that are located near you for 100%+20*SkillLV ATK and on a distance of SkillLV with a HIT bonus of 10*SkillLV. Enemies hit by the skill can fall into the Sleep status by a chance of 5*SkillLV%.

  • [LV1] 120% ATK, pushed back 1 cells

  • [LV2] 140% ATK, pushed back 2 cells

  • [LV3] 160% ATK, pushed back 3 cells

  • [LV4] 180% ATK, pushed back 4 cells

  • [LV5] 200% ATK, pushed back 5 cells

Advance Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.

  • [LV1] INT +1, +2% (M)Def

  • [LV2] INT +2, +4% (M)Def

  • [LV3] INT +3, +6% (M)Def

  • [LV4] INT +4, +8% (M)Def

  • [LV5] INT +5, +10% (M)Def

  • [LV6] INT +6, +12% (M)Def

  • [LV7] INT +7, +14% (M)Def

  • [LV8] INT +8, +16% (M)Def

  • [LV9] INT +9, +18% (M)Def

  • [LV10] INT +10, +20% (M)Def

Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.

  • [LV1] Block Chance 3%, 15 Sec

  • [LV2] Block Chance 6%, 20 Sec

  • [LV3] Block Chance 9%, 25 Sec

  • [LV4] Block Chance 12%, 30 Sec

  • [LV5] Block Chance 15%, 35 Sec

  • [LV6] Block Chance 18%, 40 Sec

  • [LV7] Block Chance 21%, 45 Sec

  • [LV8] Block Chance 24%, 50 Sec

  • [LV9] Block Chance 27%, 55 Sec

  • [LV10] Block Chance 30%, 60 Sec

Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.

  • [LV1] 5 Seconds

  • [LV2] 10 seconds

  • [LV3] 15 seconds

  • [LV4] 20 seconds

  • [LV5] 25 seconds

Force Choke - (Offensive) - This skill is the most powerful skill of the Siths.

On monster and bosses: At level 5, the caster has 30% chance to inflict Coma to monsters and 10% to bosses. There's an HP cost of 5% for each cast.", "Note that if a monster or boss has more than 4 times your MaxHP, instead of putting the monster into Coma, the monster will lose 4*MaxHP. Be warned: you won't win any EXP when using this skill since you will only inflict 1 damage to the monster before it dies.

On players: There's a 10*SkillLV chance to choke the target. The choking phase will stuck the target on the ground (he/she won't be able to move) for (8 - Range) seconds (the closer you are to the target, the longer the effect will last). During that time, the target will also lose (SkillLV*2+5)% of his/her HP every second. Both players can still cast skills or attack. The effect can cancel before its expiration if the caster goes too far away from the target (10 cells away) or if the caster's HP go below 80%."

At all times: If the skill fails, it has 2*SkillLV% chance to reduce the target's movement speed and will make the target lose 2*SkillLV% of his/her HP.

  • [LV1] 6% chance on monster and 2% on bosses 10% chance to drain 8% of a player's HP

  • [LV2] 12% chance on monster and 4% on bosses 20% chance to drain 11% of a player's HP

  • [LV3] 18% chance on monster and 6% on bosses 30% chance to drain 14% of a player's HP

  • [LV4] 24% chance on monster and 8% on bosses 40% chance to drain 17% of a player's HP

  • [LV5] 30% chance on monster and 10% on bosses 50% chance to drain 20% of a player's HP

Saber Thrust - (Active) - When using this skill, you become more powerful when attacking with your lightsaber. Moreover, if fighting with the Sith's lightsaber (the red-type ones), your attacks will be even more dangerous. This skill will however also lower your defense as it gains more levels. It requires a lightsaber to be equipped and the red lightsaber can be equipped on the left or right hand (or both) for the extra bonus (counted only once in case of double wielding).

  • [LV1] ATK +15% with red saber, ATK +8% with other sabers, Def -3%

  • [LV2] ATK +30% with red saber, ATK +16% with other sabers, Def -6%

  • [LV3] ATK +45% with red saber, ATK +24% with other sabers, Def -9%

  • [LV4] ATK +60% with red saber, ATK +32% with other sabers, Def -12%

  • [LV5] ATK +75% with red saber, ATK +40% with other sabers, Def -15%

Cold Skin - (Active) - Your body becomes as strong as a block of ice increasing temporarily your defense. There's also a possibility to inflict freeze for 3 seconds on monsters (10% at Lvl 5), bosses (5% at Lvl 5) and players (1% at any level) automatically when they attack and deal damage to you. There's aslo a 1% all time chance to inflict Bleed (not reduceable by Vit) when being hit. With this skill, you also get a bonus of SkillLV*3 Perfect Dodge. At last, the skill will also consume (80 + 4*SkillLV) of your HP every 5 sec.

  • [LV1] +10% Def, 3 Perfect Dodge

  • [LV2] +20% Def, 6 Perfect Dodge

  • [LV3] +30% Def, 9 Perfect Dodge

  • [LV4] +40% Def, 12 Perfect Dodge

  • [LV5] +20% Def, 15 Perfect Dodge

Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.

  • [LV1] +6% AGI, +10 HIT

  • [LV2] +12% AGI, +20 HIT

  • [LV3] +18% AGI, +30 HIT

  • [LV4] +24% AGI, +40 HIT

  • [LV5] +30% AGI, +50 HIT

Force Storm - (Offensive) - Hits the target area with a strong lightning attack (of Neutral property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*5)% ATK + (SkillLV*2)% MATK damage. The visual effect is the same as the Storm Gust skill from Wizards with a few differences. However, the damage calculation is different here (as well as Cost/Cast time). There's a 3*SkillLV% chance to inflict curse (not reduceable by Luk and Vit). The duration of the curse will depend on the target's Luk (from 5 to 10 seconds maximum). Also, this skill can be interrupted while being casted.

  • [LV1] Lasts 10 sec

  • [LV2] Lasts 20 sec

  • [LV3] Lasts 30 sec

  • [LV4] Lasts 40 sec

  • [LV5] Lasts 50 sec

Force Drain - (Active) - Gives 10*SkillLV% chance to drain 2*SkillLV% of the Max HP of the target (and thus heal yourself at the same time). If the amount of HP drain is higher than your MaxHP, you will drain a maximum of MaxHP instead.

  • [LV1] 10% Chance, 2% HP Drain

  • [LV2] 20% Chance, 4% HP Drain

  • [LV3] 30% Chance, 6% HP Drain

  • [LV4] 40% Chance, 8% HP Drain

  • [LV5] 50% Chance, 10% HP Drain

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